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https://issues.apache.org/jira/browse/CB-4987?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
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Shazron Abdullah resolved CB-4987.
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Resolution: Won't Fix
Nothing we can do I'm afraid, this is a UIWebView crash
> IOS 7 Phonegap crash when rendering images
> ------------------------------------------
>
> Key: CB-4987
> URL: https://issues.apache.org/jira/browse/CB-4987
> Project: Apache Cordova
> Issue Type: Bug
> Components: iOS
> Affects Versions: 3.0.0
> Environment: IOS 7, iPhone 5s, Cordova 3.0
> Reporter: Blair Vanderhoof
> Labels: core
>
> I have an infinite scrolling list in which the user scrolls to the bottom and
> new items load from the database. I am properly removing any object and
> image from the DOM however that is not in view. I unload images by setting
> their src to an empty string. I have monitored with Instruments on the Mac
> and I can see the memory constantly being collected and never peaking about
> 25 MB. My problem is random, when rendering a new page from infinite
> scrolling, if it is heavy with images, it crashes. Here is log from the
> thread that crashed:
> {code}
> Thread 10 Crashed:
> 0 AGXGLDriver 0x2e5ec26d
> AGXHalLLVMShader::emitConstants(unsigned int*, unsigned long long,
> GLDTextureRec* const*, AGXSamplerState const* const*) + 261
> 1 AGXGLDriver 0x2e5d097d agxuEmitRenderPipelineState
> + 2293
> 2 AGXGLDriver 0x2e5d946b
> agxuBeginPrimitiveBuffer(AGXContextRec*, unsigned int, int*) + 279
> 3 GLEngine 0x319d722b gleBeginPrimitiveTCLFunc + 67
> 4 GLEngine 0x319ab0c7
> gleDrawArraysOrElements_ExecCore + 595
> 5 GLEngine 0x319a94df glDrawElements_IMM_ES2Exec +
> 231
> 6 QuartzCore 0x31c3bb8b
> CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int,
> unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int,
> CA::OGL::ClipPlane const*) + 339
> 7 QuartzCore 0x31c3ba2d
> CA::OGL::Context::array_flush() + 89
> 8 QuartzCore 0x31c764fb
> CA::OGL::DownsampleState::downsample1(float, float) + 227
> 9 QuartzCore 0x31c75659
> CA::OGL::Context::downsample_surface(CA::OGL::Surface*, CA::Vec2<double>
> const&, CA::Transform const&, CA::OGL::Context::DownsampleFilter, float) + 681
> 10 QuartzCore 0x31c65629
> CA::OGL::ContentsGeometry::fill_and_unbind(CA::OGL::Context&,
> CA::OGL::Image*, CA::OGL::TextureFilter, float) const + 953
> 11 QuartzCore 0x31c3d025
> CA::CG::fill_image(CA::CG::Renderer&, CGImage*, CA::Rect const&,
> CA::Mat2<float> const&, bool, bool, CGInterpolationQuality, CA::Bounds
> const*) + 1781
> 12 QuartzCore 0x31c3c921
> CA::CG::DrawImage::draw_image(CA::CG::Renderer&, bool) const + 77
> 13 QuartzCore 0x31c39679
> CA::CG::DrawOp::render(CA::CG::Renderer&) const + 2145
> 14 QuartzCore 0x31c37d9d
> CA::CG::Queue::render_callback(void*) + 265
> 15 libdispatch.dylib 0x3a003e73 _dispatch_queue_drain + 371
> 16 libdispatch.dylib 0x3a000f97 _dispatch_queue_invoke + 39
> 17 libdispatch.dylib 0x3a00474f _dispatch_root_queue_drain +
> 75
> 18 libdispatch.dylib 0x3a0049cd _dispatch_worker_thread2 + 53
> 19 libsystem_pthread.dylib 0x3a12edfd _pthread_wqthread + 297
> 20 libsystem_pthread.dylib 0x3a12ecc0 start_wqthread + 4
> {code}
> Images are about 900px width and resized with css to about 400px. There are
> no shadows or fancy css3 effects on the images.
> Every time the app crashes, it usually comes after a memory warning. I have
> reproduced this only after getting 3 memory warnings.
> I always get this same crash dump every time it crashes.
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