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https://issues.apache.org/jira/browse/CB-9096?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
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Shazron Abdullah updated CB-9096:
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Labels: cordova-ios-4.0.x (was: )
> local-webserver plugin rejects requests after iOS app is backgrounded
> ---------------------------------------------------------------------
>
> Key: CB-9096
> URL: https://issues.apache.org/jira/browse/CB-9096
> Project: Apache Cordova
> Issue Type: Bug
> Components: Labs
> Affects Versions: 2.3.0, 4.0.0
> Environment: iOS 4.0.0-dev, cordova-labs-local-webserver 2.3.0
> Here's output platforms and plugins:
> % cordova platforms
> Installed platforms: ios 4.0.0-dev
> Available platforms: amazon-fireos, android, blackberry10, browser, firefoxos
> % cordova plugin list
> com.mbppower.camerapreview 0.0.8 "CameraPreview"
> com.phonegap.plugins.barcodescanner 2.2.0-ios_native "BarcodeScanner"
> cordova-labs-local-webserver 2.3.0 "CordovaLocalWebServer"
> cordova-labs-wkwebviewengine 0.2.0 "Cordova WKWebView Engine"
> cordova-plugin-file 2.0.0 "File"
> cordova-plugin-file-transfer 1.0.0 "File Transfer"
> org.apache.cordova.console 0.2.13 "Console"
> org.apache.cordova.plugin.ActivityIndicator 1.0.0 "Activity Indicator"
> uk.co.whiteoctober.cordova.appversion 0.1.7 "AppVersion"
> Reporter: Winston
> Labels: cordova-ios-4.0.x
>
> I'm using the localwebserver plugin from
> `https://github.com/apache/cordova-plugins/tree/master/local-webserver`. When
> my iOS app goes to background and then foreground, it starts rejecting
> requests for assets. I turned on logging in localwebserver and it yields
> these messages in the device console:
> {code}
> May 28 16:58:58 programipadmini12 CodeStudio[314] <Warning>: GCDWebServer
> started on port 51247 and reachable at http://10.1.10.30:51247/
> May 28 16:59:01 programipadmini12 CodeStudio[314] <Warning>: Bonjour
> registration complete for GCDWebServer
> May 28 16:59:01 programipadmini12 CodeStudio[314] <Warning>: GCDWebServer now
> reachable at http://programipadmini02.local:51247/
> May 28 16:59:18 programipadmini12 CodeStudio[314] <Warning>: GCDWebServer
> stopped
> May 28 16:59:18 programipadmini12 locationd[55] <Notice>: Gesture
> EnabledForTopCLient: 0, EnabledInDaemonSettings: 0
> May 28 16:59:18 programipadmini12 CodeStudio[314] <Warning>: Will enter
> foreground
> May 28 16:59:18 programipadmini12 CodeStudio[314] <Warning>: Did open IPv4
> listening socket 7
> May 28 16:59:18 programipadmini12 CodeStudio[314] <Warning>: Did open IPv6
> listening socket 8
> May 28 16:59:18 programipadmini12 CodeStudio[314] <Warning>: GCDWebServer
> started on port 51353 and reachable at http://10.1.10.30:51353/
> May 28 16:59:20 programipadmini12 CodeStudio[314] <Warning>: levelName= boat2
> May 28 16:59:20 programipadmini12 CodeStudio[314] <Warning>: WARN:
> Phaser.Loader - image[boatlevel2screen1]: error loading asset from URL
> puzzles/boat/level2-art0.png
> May 28 16:59:20 programipadmini12 CodeStudio[314] <Warning>: WARN:
> Phaser.Loader - image[boatlevel2screen2]: error loading asset from URL
> puzzles/boat/level2-art1.png
> May 28 16:59:20 programipadmini12 CodeStudio[314] <Warning>: WARN:
> Phaser.Loader - image[boatlevel2screen3]: error loading asset from URL
> puzzles/boat/level2-art2.png
> {code}
> You can see the webserver shuts itself down with the message `GCDWebServer
> stopped` when the app goes to the background. When it is activated, you see
> `GCDWebServer started on port 51353 and reachable at http://10.1.10.30:51353/`
> However the game engine we are using (Phaser) is trying to load assets and
> they start failing.
> I'm not sure if it's significant but the webserver the first time says it's
> reachable at both`http://10.1.10.30:51247/` and
> `http://programipadmini02.local:51247/` but the second time it only gives the
> IP address.
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