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https://issues.apache.org/jira/browse/CB-12626?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=15986824#comment-15986824
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ASF GitHub Bot commented on CB-12626:
-------------------------------------
Github user filmaj commented on the issue:
https://github.com/apache/cordova-plugin-splashscreen/pull/125
Hmm, I cannot seem to reproduce the error with the latest master of
cordova-android + cordova-plugin-splashscreen.
I'm using a ~200kb .png file as a splash screen. Here's the relevant bit in
my `config.xml`:
```
<platform name="android">
<allow-intent href="market:*" />
<splash src="splash/splash.png" />
</platform>
```
I've tried on an API 25 emulator using the Google APIs x86_64 image using
the Nexus S device profile. I've also tried on a Samsung Galaxy S5 running
Android 6.0.1.
@Lazza any other tips you can give me in trying to reproduce this? Anything
in my set up above you think I need to change?
> Splashscreen crashing on Samsung devices, not rendering on others
> -----------------------------------------------------------------
>
> Key: CB-12626
> URL: https://issues.apache.org/jira/browse/CB-12626
> Project: Apache Cordova
> Issue Type: Bug
> Components: Plugin SplashScreen
> Environment: Crashing devices:
> - Samsung Galaxy 7 Edge, Android 7.0
> - Samsung Galaxy Note 4, Android 6.0.1
> "Not showing" devices:
> - Lenovo/Zuk Z1, Android 5.1.1
> - Official Android Emulator with Nexus S simulated hardware, API 25
> Reporter: Andrea Lazzarotto
> Labels: android
>
> We tested the plugin on a few Samsung devices and found out that the current
> version of the splash screen plug-in is completely crashing the app, with an
> error given by {{AndroidRuntime}} (including the PID of the app) and a
> warning given by {{ActivityManager}} in the log:
> {{Force finishing activity packagename/.MainActivity}}
> Moreover, we noticed that the splash screen is not showing correctly on some
> devices. The Samsung crash was initially solved by commenting out this line:
> {{preferences.set("SplashDrawableId", drawableId);}}
> Basically, this means that storing the {{drawableId}} in the preferences is
> not reliable. This didn't solve the display issue on other devices, which
> required refactoring the code that reads the resource ID.
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