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https://issues.apache.org/jira/browse/CB-11513?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16036585#comment-16036585
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ASF GitHub Bot commented on CB-11513:
-------------------------------------

Github user ghenry22 commented on the issue:

    https://github.com/apache/cordova-plugin-media/pull/120
  
    I have merged this into my project and tested and confirm that it does what 
it says on the box.
    
    Before: simulate memory warning on the iOS simulator and audio stops 
instantly on the native side.  App continues to function otherwise but no 
longer plays any audio
    
    After: simulate a memory warning on the iOS simulator and audio continues 
to play as expected, all works as normal.


> iOS memory warning stops sound, but does not send status to JS-client
> ---------------------------------------------------------------------
>
>                 Key: CB-11513
>                 URL: https://issues.apache.org/jira/browse/CB-11513
>             Project: Apache Cordova
>          Issue Type: Bug
>          Components: cordova-plugin-media
>    Affects Versions: 3.6.3, 4.1.3, 6.4.0
>         Environment: iOS 9 and iOS 10
>            Reporter: Thomas K.
>              Labels: easyfix
>
> If iOS issues a memory warning while playing a sound, all sounds are 
> terminated. However the ios/CDVSound.m plugin does not update the state of 
> its JS-clients, so the last state the Client knows is Media.MEDIA_RUNNING, 
> which is untrue after a memory warning. This results in incorrect clientside 
> status.
> Problem: A user's software component may send pause() instead of play() 
> (toggle button) effectively rendering the sound unplayable without recovery. 
> This happened in our case.
> Fix: Do not discard currently playing sounds. The first memory warning 
> arrives exactly when the App enters the yellow area and consumes 500MB 
> however it may consume 750MB and more according to Xcode so terminating 
> sounds on "memory warning" is incorrect behavior.
> https://github.com/apache/cordova-plugin-media/blob/master/src/ios/CDVSound.m#L814
> How to reproduce: Add 1 or 2 large animated GIFs with 200+ frames to the 
> UIWebView, this will consume 500MB quickly while playing the GIFs, or 
> simulate the memory warning using the iOS Simulator while playing a sound.



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