[
https://issues.apache.org/jira/browse/CB-11513?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16036585#comment-16036585
]
ASF GitHub Bot commented on CB-11513:
-------------------------------------
Github user ghenry22 commented on the issue:
https://github.com/apache/cordova-plugin-media/pull/120
I have merged this into my project and tested and confirm that it does what
it says on the box.
Before: simulate memory warning on the iOS simulator and audio stops
instantly on the native side. App continues to function otherwise but no
longer plays any audio
After: simulate a memory warning on the iOS simulator and audio continues
to play as expected, all works as normal.
> iOS memory warning stops sound, but does not send status to JS-client
> ---------------------------------------------------------------------
>
> Key: CB-11513
> URL: https://issues.apache.org/jira/browse/CB-11513
> Project: Apache Cordova
> Issue Type: Bug
> Components: cordova-plugin-media
> Affects Versions: 3.6.3, 4.1.3, 6.4.0
> Environment: iOS 9 and iOS 10
> Reporter: Thomas K.
> Labels: easyfix
>
> If iOS issues a memory warning while playing a sound, all sounds are
> terminated. However the ios/CDVSound.m plugin does not update the state of
> its JS-clients, so the last state the Client knows is Media.MEDIA_RUNNING,
> which is untrue after a memory warning. This results in incorrect clientside
> status.
> Problem: A user's software component may send pause() instead of play()
> (toggle button) effectively rendering the sound unplayable without recovery.
> This happened in our case.
> Fix: Do not discard currently playing sounds. The first memory warning
> arrives exactly when the App enters the yellow area and consumes 500MB
> however it may consume 750MB and more according to Xcode so terminating
> sounds on "memory warning" is incorrect behavior.
> https://github.com/apache/cordova-plugin-media/blob/master/src/ios/CDVSound.m#L814
> How to reproduce: Add 1 or 2 large animated GIFs with 200+ frames to the
> UIWebView, this will consume 500MB quickly while playing the GIFs, or
> simulate the memory warning using the iOS Simulator while playing a sound.
--
This message was sent by Atlassian JIRA
(v6.3.15#6346)
---------------------------------------------------------------------
To unsubscribe, e-mail: [email protected]
For additional commands, e-mail: [email protected]