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https://issues.apache.org/jira/browse/CB-11606?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
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Jan Piotrowski (janpio) closed CB-11606.
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Resolution: Auto Closed
If this is still a problem, please recreate the issue over at
[https://github.com/apache/cordova-windows.] Thanks.
> Cordova.js not including the WinJS Base.js file correctly
> ---------------------------------------------------------
>
> Key: CB-11606
> URL: https://issues.apache.org/jira/browse/CB-11606
> Project: Apache Cordova
> Issue Type: Bug
> Components: cordova-js, cordova-windows
> Reporter: linda zhong
> Priority: Minor
>
> If I remote debug to x64 the app side loads through the debugger. I can click
> around, do everything, no problem.
> BUT once I disconnect the debug process, and then start the app on the
> surface, it flashes open, then closes... the error from that closing seems to
> be related to Windows not being defined( i assume from the base) and then
> creating DB connections off of that.
> I thought maybe it was a change in the debugging setup, so I went through the
> whole process of side loading it, and the same thing happens.
> I traced it down to Cordova not including the Base.js file correctly, there
> seem to be pathing issues, but only when i run it on the surface, without the
> debugger... so I'm confused.
> Of course, since i side loaded it onto the x64 surface, I thought, I could
> sideload the app onto the Surface RT, which i did, and guess what, it works
> fine there.
> So why would the same app, side loaded on RT work, but not on x64.
> Is there something different in the Base file its trying to use, maybe it
> exists for one but not the other?
> If I run the index.html in chrome, i can see more errors, so debugging with
> that I see a few more things.
> Here is the code in the cordova.js file thats messing up the include (line
> 1449 in the cordova js i have)
> {noformat}
> if (!window.WinJS) {
> var scriptElem = document.createElement("script");
> if (navigator.appVersion.indexOf('MSAppHost/3.0') !== -1) {
> // Windows 10 UWP
> scriptElem.src = '/www/WinJS/js/base.js';
> } else if (navigator.appVersion.indexOf("Windows Phone 8.1;") !==
> -1) {
> // windows phone 8.1 + Mobile IE 11
> scriptElem.src = "//Microsoft.Phone.WinJS.2.1/js/base.js";
> } else if (navigator.appVersion.indexOf("MSAppHost/2.0;") !== -1)
> {
> // windows 8.1 + IE 11
> scriptElem.src = "//Microsoft.WinJS.2.0/js/base.js";
> } else {
> // windows 8.0 + IE 10
> scriptElem.src = "//Microsoft.WinJS.1.0/js/base.js";
> }
> scriptElem.addEventListener("load", onWinJSReady);
> document.head.appendChild(scriptElem);
> }
> {noformat}
> The x64 is firing this include - the else
> scriptElem.src = "//Microsoft.WinJS.1.0/js/base.js";
> When I inspect it loading locally on my machine, its using
> <script src="//Microsoft.WinJS.2.0/js/base.js"></script>
> If i hard code a script tag to the WinJS/js/base.js that error goes away from
> the console, but then i am still seeing the error for Windows. is not defined.
> Now, with the base.js fixed, its not showing errors in the windows events
> log, but its still crashing on start up.
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