Panajev commented on pull request #87:
URL: https://github.com/apache/cordova-node-xcode/pull/87#issuecomment-619750966


   Hello Gabriele,
   
   Yes, sorry left the actual folder in the sample code. Let us know how it 
works for you. 
   We ship with quite a lot of ODR content in a whitelabeled  app where the 
list of content items and thus ODR tags varies at build time (potentially every 
time you build). Handling that manually just does not work for us...
   
   Kind Regards,
   
   Goffredo
   
   Sent from my iPhone
   
   >> On 27 Apr 2020, at 02:30, gabriele-sacchi <[email protected]> 
wrote:
   > 
   > Hi @Panajev, thank you for your contribution! I'm going and try to use 
your branch to add ODR in my mobile build pipeline.
   > 
   > In your code snippet above I assume that this:
   > 
   > myProj.addAssetTag(file, gamesData/resources/${file});
   > ..should be:
   > myProj.addAssetTag(file, ${resourcesFolder}/${file});
   > Correct?
   > 
   > Thanks!
   > 
   > —
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