Github user dianfu commented on a diff in the pull request:

    https://github.com/apache/flink/pull/4296#discussion_r135440842
  
    --- Diff: 
flink-libraries/flink-cep/src/main/java/org/apache/flink/cep/nfa/compiler/NFACompiler.java
 ---
    @@ -526,18 +551,32 @@ private boolean isPatternOptional(Pattern<T, ?> 
pattern) {
                                return createGroupPatternState((GroupPattern) 
currentPattern, sinkState, proceedState, isOptional);
                        }
     
    -                   final IterativeCondition<T> trueFunction = 
getTrueFunction();
    -
                        final State<T> singletonState = 
createState(currentPattern.getName(), State.StateType.Normal);
                        // if event is accepted then all notPatterns previous 
to the optional states are no longer valid
                        final State<T> sink = 
copyWithoutTransitiveNots(sinkState);
                        singletonState.addTake(sink, takeCondition);
     
    +                   // if no element accepted the previous nots are still 
valid.
    +                   final IterativeCondition<T> proceedCondition = 
getTrueFunction();
    +
                        // for the first state of a group pattern, its PROCEED 
edge should point to the following state of
                        // that group pattern and the edge will be added at the 
end of creating the NFA for that group pattern
                        if (isOptional && !headOfGroup(currentPattern)) {
    -                           // if no element accepted the previous nots are 
still valid.
    -                           singletonState.addProceed(proceedState, 
trueFunction);
    +                           if 
(currentPattern.getQuantifier().hasProperty(Quantifier.QuantifierProperty.GREEDY))
 {
    +                                   final IterativeCondition<T> 
untilCondition =
    +                                           (IterativeCondition<T>) 
currentPattern.getUntilCondition();
    +                                   if (untilCondition != null) {
    +                                           singletonState.addProceed(
    +                                                   
originalStateMap.get(proceedState.getName()),
    +                                                   new 
AndCondition<>(proceedCondition, untilCondition));
    --- End diff --
    
    When untilCondition holds, the loop should break and the state should 
proceed to the next state. This is covered by the test case 
GreedyITCase#testGreedyUntilWithDummyEventsBeforeQuantifier.


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