Github user tillrohrmann commented on the issue:
https://github.com/apache/flink/pull/4911
Changes look good @shuai-xu. I have a single last question which is whether
we want to expose the `GpuResource` to the user or not. Wouldn't it be enough
to set the gpus via `Builder#setGpuResource(double)`? Of course, then we
weren't able to set the `ResourceAggregateType` but I'm wondering whether GPUs
shouldn't be something else than the sum. We actually have the same problem
with the cpus. They are hardcoded to be the max of both values.
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