tillrohrmann commented on a change in pull request #10462: 
[FLINK-15031][runtime] Calculate required shuffle memory before allocating 
slots if resources are specified
URL: https://github.com/apache/flink/pull/10462#discussion_r354861235
 
 

 ##########
 File path: 
flink-runtime/src/main/java/org/apache/flink/runtime/shuffle/NettyShuffleMaster.java
 ##########
 @@ -68,4 +77,19 @@ private static PartitionConnectionInfo createConnectionInfo(
                        
NetworkPartitionConnectionInfo.fromProducerDescriptor(producerDescriptor, 
connectionIndex) :
                        LocalExecutionPartitionConnectionInfo.INSTANCE;
        }
+
+       @Override
+       public MemorySize getShuffleMemoryForTask(final 
TaskInputsOutputsDescriptor taskInputsOutputsDescriptor) {
+               // each input channel will retain N exclusive network buffers, 
N = buffersPerInputChannel
+               final int inputBuffers = networkBuffersPerInputChannel * 
taskInputsOutputsDescriptor.getTotalNumberOfInputChannels();
+
+               // each result partition will retain 
(numberOfResultSubpartitions + 1) network buffers for its local buffer pool,
+               // according to ResultPartitionFactory#createBufferPoolFactory
+               int resultBuffers = 0;
+               for (int numberOfResultPartitions : 
taskInputsOutputsDescriptor.getNumbersOfResultSubpartitions().values()) {
+                       resultBuffers += numberOfResultPartitions + 1;
+               }
+
+               return new MemorySize((long) networkBufferSize * (inputBuffers 
+ resultBuffers));
+       }
 
 Review comment:
   I'm wondering how we can enforce the contract we are defining here. In 
different words, how can we prevent the `NettyShuffleService` implementation to 
setup the `SingleInputGates` and `ResultPartitions` with a different number of 
network buffers than defined in this method. Maybe one could write a test where 
we create a couple of `SingleInputGates` with `RemoteInputChannels` and 
`ResultPartitions` and make sure that we asked the `NetworkBufferPool` for 
exactly the number of network buffers as we are expecting according to this 
method here.

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