AHeise commented on a change in pull request #11515: [FLINK-16744][task] 
implement channel state persistence for unaligned checkpoints
URL: https://github.com/apache/flink/pull/11515#discussion_r405006327
 
 

 ##########
 File path: 
flink-runtime/src/main/java/org/apache/flink/runtime/checkpoint/channel/ChannelStateWriteRequestExecutorImpl.java
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 @@ -0,0 +1,161 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements.  See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License.  You may obtain a copy of the License at
+ *
+ *    http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flink.runtime.checkpoint.channel;
+
+import org.apache.flink.annotation.VisibleForTesting;
+import org.apache.flink.util.ExceptionUtils;
+import org.apache.flink.util.function.RunnableWithException;
+
+import org.slf4j.Logger;
+import org.slf4j.LoggerFactory;
+
+import javax.annotation.concurrent.ThreadSafe;
+
+import java.io.IOException;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.concurrent.BlockingDeque;
+import java.util.concurrent.CancellationException;
+import java.util.concurrent.LinkedBlockingDeque;
+
+/**
+ * Executes {@link ChannelStateWriteRequest}s in a separate thread. Any 
exception occurred during execution causes this
+ * thread to stop and the exception to be re-thrown on any subsequent call.
+ */
+@ThreadSafe
+class ChannelStateWriteRequestExecutorImpl implements 
ChannelStateWriteRequestExecutor {
+
+       private static final Logger LOG = 
LoggerFactory.getLogger(ChannelStateWriteRequestExecutorImpl.class);
+       private static final int DEFAULT_HANDOVER_CAPACITY = 10_000;
+
+       private final ChannelStateWriteRequestDispatcher dispatcher;
+       private final BlockingDeque<ChannelStateWriteRequest> deque;
+       private final Thread thread;
+       private volatile Exception thrown = null;
+       private volatile boolean wasClosed = false;
+
+       ChannelStateWriteRequestExecutorImpl(ChannelStateWriteRequestDispatcher 
dispatcher) {
+               this(dispatcher, new 
LinkedBlockingDeque<>(DEFAULT_HANDOVER_CAPACITY));
 
 Review comment:
   Is there a particular reason to bound the optionally-bouded 
`LinkedBlockingDeque`? In the end, we are most likely limited by the number of 
buffers anyways and I'd argue that the overhead of your data structures is 
minimal compared to them.

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