zhuzhurk commented on a change in pull request #13181:
URL: https://github.com/apache/flink/pull/13181#discussion_r484459944



##########
File path: 
flink-runtime/src/main/java/org/apache/flink/runtime/scheduler/SlotSharingExecutionSlotAllocator.java
##########
@@ -161,158 +173,66 @@ private SharedSlot getOrAllocateSharedSlot(
                                        .thenCompose(slotProfile -> 
slotProvider.allocatePhysicalSlot(
                                                new 
PhysicalSlotRequest(physicalSlotRequestId, slotProfile, 
slotWillBeOccupiedIndefinitely)))
                                        
.thenApply(PhysicalSlotRequest.Result::getPhysicalSlot);
-                               return new SharedSlot(physicalSlotRequestId, 
physicalSlotResourceProfile, group, physicalSlotFuture);
+                               return new SharedSlot(
+                                       physicalSlotRequestId,
+                                       physicalSlotResourceProfile,
+                                       group,
+                                       physicalSlotFuture,
+                                       slotWillBeOccupiedIndefinitely,
+                                       this::releaseSharedSlot);
                        });
        }
 
+       private void releaseSharedSlot(ExecutionSlotSharingGroup 
executionSlotSharingGroup) {
+               SharedSlot slot = sharedSlots.remove(executionSlotSharingGroup);
+               if (slot != null) {
+                       slotProvider.cancelSlotRequest(
+                               slot.getPhysicalSlotRequestId(),
+                               new FlinkException("Slot is being returned from 
SlotSharingExecutionSlotAllocator."));
+               } else {
+                       LOG.debug("There is no slot for 
ExecutionSlotSharingGroup {} to release", executionSlotSharingGroup);

Review comment:
       I think `if (!isEmpty()) {` can work.
   But then we are having a implicit assumption that `SharedSlot#release()` 
will not be invoked before any `SharedSlot#allocateLogicalSlot()` happens, 
which looks a bit tricky. 




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