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https://issues.apache.org/jira/browse/HBASE-14420?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=14905596#comment-14905596
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stack commented on HBASE-14420:
-------------------------------

Back to my rig running against master, this has failed twice for me:

Failed tests:
  
TestRegionPlacement.testRegionPlacement:163->killRandomServerAndVerifyAssignment:240
 Region {ENCODED => 811be453eeaac4c1a0c3f079addbf14e, NAME => 
'testRegionAssignment,\x01\x01\x01,1443049910229.811be453eeaac4c1a0c3f079addbf14e.',
 STARTKEY => '\x01\x01\x01', ENDKEY => '\x02\x02\x02'} not present on any of 
the expected servers


This is for a feature that does not work, favored nodes. Let me turn off the 
test. Can be reenabled when it gets finished off.

> Zombie Stomping Session
> -----------------------
>
>                 Key: HBASE-14420
>                 URL: https://issues.apache.org/jira/browse/HBASE-14420
>             Project: HBase
>          Issue Type: Umbrella
>          Components: test
>            Reporter: stack
>            Assignee: stack
>            Priority: Critical
>
> Patch build are now failing most of the time because we are dropping zombies. 
> I confirm we are doing this on non-apache build boxes too.
> Left-over zombies consume resources on build boxes (OOME cannot create native 
> threads). Having to do multiple test runs in the hope that we can get a 
> non-zombie-making build or making (arbitrary) rulings that the zombies are 
> 'not related' is a productivity sink. And so on...
> This is an umbrella issue for a zombie stomping session that started earlier 
> this week. Will hang sub-issues of this one. Am running builds back-to-back 
> on little cluster to turn out the monsters.



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