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https://issues.apache.org/jira/browse/HBASE-14490?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=14991002#comment-14991002
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Hiroshi Ikeda commented on HBASE-14490:
---------------------------------------

{quote}
test result
BoundedByteBUfferPool test result:
...skip...
put create times: 15
put discard times: 13
put create total bytes: 1441979
put discard tota bytes: 1282991
read create times: 0
read discard times: 0
read create total bytes: 0
read discard total bytes: 0
{quote}

According to the result, since the pool contained just 2 buffers but it was 
enough to read, you must have used one or two connection(s) from the client. 
BoundedByteBufferPool uses locks inside but this benchmark might not expose its 
disadvantage.

> [RpcServer] reuse request read buffer
> -------------------------------------
>
>                 Key: HBASE-14490
>                 URL: https://issues.apache.org/jira/browse/HBASE-14490
>             Project: HBase
>          Issue Type: Improvement
>          Components: IPC/RPC
>    Affects Versions: 2.0.0, 1.0.2
>            Reporter: Zephyr Guo
>            Assignee: Zephyr Guo
>              Labels: performance
>             Fix For: 2.0.0, 1.0.2
>
>         Attachments: ByteBufferPool.java, HBASE-14490-v1.patch, 
> HBASE-14490-v10.patch, HBASE-14490-v11.patch, HBASE-14490-v12.patch, 
> HBASE-14490-v2.patch, HBASE-14490-v3.patch, HBASE-14490-v4.patch, 
> HBASE-14490-v5.patch, HBASE-14490-v6.patch, HBASE-14490-v7.patch, 
> HBASE-14490-v8.patch, HBASE-14490-v9.patch, test-v12-patch
>
>
> Reusing buffer to read request.It's not necessary to every request free 
> buffer.The idea of optimization is to reduce the times that allocate 
> ByteBuffer.
> *Modification*
> 1. {{saslReadAndProcess}} ,{{processOneRpc}}, {{processUnwrappedData}}, 
> {{processConnectionHeader}} accept a ByteBuffer instead of byte[].They can 
> move {{ByteBuffer.position}} correctly when we have read the data.
> 2. {{processUnwrappedData}} no longer use any extra memory.
> 3. Maintaining a buffer pool in each {{Connection}}.



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