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https://issues.apache.org/jira/browse/IGNITE-5097?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16147239#comment-16147239
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ASF GitHub Bot commented on IGNITE-5097:
----------------------------------------

GitHub user daradurvs opened a pull request:

    https://github.com/apache/ignite/pull/2549

    IGNITE-5097 BinaryMarshaller should write ints in "varint" encoding where 
it makes sense

    

You can merge this pull request into a Git repository by running:

    $ git pull https://github.com/daradurvs/ignite ignite-5097-release

Alternatively you can review and apply these changes as the patch at:

    https://github.com/apache/ignite/pull/2549.patch

To close this pull request, make a commit to your master/trunk branch
with (at least) the following in the commit message:

    This closes #2549
    
----
commit 779b607a783bbbedca7b9b42a915e968aa4027eb
Author: Vyacheslav Daradur <dvsme...@gmail.com>
Date:   2017-08-30T11:40:59Z

    IGNITE-5097 BinaryMarshaller should write ints in "varint" encoding where 
it makes sense

commit aa5f957c9a01dcb962b1df6be2f5ba8db94e491a
Author: Igor Sapego <isap...@gridgain.com>
Date:   2017-08-30T13:16:06Z

    IGNITE-5153 CPP: Introduced varint encoding in C++

----


> BinaryMarshaller should write ints in "varint" encoding where it makes sense
> ----------------------------------------------------------------------------
>
>                 Key: IGNITE-5097
>                 URL: https://issues.apache.org/jira/browse/IGNITE-5097
>             Project: Ignite
>          Issue Type: Task
>          Components: general
>    Affects Versions: 2.0
>            Reporter: Vladimir Ozerov
>            Assignee: Vyacheslav Daradur
>              Labels: important, performance
>             Fix For: 2.3
>
>
> There are a lot of places in the code where we write integers for some 
> special purposes. Quite often their value will be vary small, so that 
> applying "varint" format could save a lot of space at the cost of very low 
> additional CPU overhead. 
> Specifically:
> 1) Array/collection/map lengths
> 2) BigDecimal's (usually will save ~6 bytes)
> 3) Strings
> 4) Enum ordinals



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