Benjamin Mahler created MESOS-6432:
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Summary: Roles with quota assigned can "game" the system to
receive excessive resources.
Key: MESOS-6432
URL: https://issues.apache.org/jira/browse/MESOS-6432
Project: Mesos
Issue Type: Bug
Components: allocation
Reporter: Benjamin Mahler
Priority: Critical
The current implementation of quota allocation attempts to satisfy each
resource quota for a role, but in doing so can far exceed the quota assigned to
the role.
For example, if a role has quota for {{\[30,20,10\]}}, it can consume up to:
{{\[∞, ∞, 10\]}} or {{\[∞, 20, ∞\]}} or {{\[30, ∞, ∞\]}} as only once each
resource in the quota vector is satisfied do we stop allocating agent's
resources to the role!
As a first step for preventing gaming, we could consider quota satisfied once
any of the resources in the vector has quota satisfied. This approach works
reasonably well for resources that are required and are present on every agent
(cpus, mem, disk). However, it doesn't work well for resources that are
optional / only present on some agents (e.g. gpus) (a.k.a. non-ubiquitous /
scarce resources). For this we would need to determine which agents have
resources that can satisfy the quota prior to performing the allocation.
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