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https://issues.apache.org/jira/browse/MESOS-6432?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=15840862#comment-15840862
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Adam B commented on MESOS-6432:
-------------------------------

Dropping this from Blocker to Critical, since it's not new behavior (existed 
since the introduction of Quota), and it doesn't have any reviews yet, so we 
won't block the 1.2 release for it.
[~bmahler], [~alexr] Do either of you have time to review this soon?

> Roles with quota assigned can "game" the system to receive excessive 
> resources.
> -------------------------------------------------------------------------------
>
>                 Key: MESOS-6432
>                 URL: https://issues.apache.org/jira/browse/MESOS-6432
>             Project: Mesos
>          Issue Type: Bug
>          Components: allocation
>            Reporter: Benjamin Mahler
>            Assignee: Benjamin Bannier
>            Priority: Blocker
>
> The current implementation of quota allocation attempts to satisfy each 
> resource quota for a role, but in doing so can far exceed the quota assigned 
> to the role.
> For example, if a role has quota for {{\[30,20,10\]}}, it can consume up to: 
> {{\[∞, ∞, 10\]}} or {{\[∞, 20, ∞\]}} or {{\[30, ∞, ∞\]}} as only once each 
> resource in the quota vector is satisfied do we stop allocating agent's 
> resources to the role!
> As a first step for preventing gaming, we could consider quota satisfied once 
> any of the resources in the vector has quota satisfied. This approach works 
> reasonably well for resources that are required and are present on every 
> agent (cpus, mem, disk). However, it doesn't work well for resources that are 
> optional / only present on some agents (e.g. gpus) (a.k.a. non-ubiquitous / 
> scarce resources). For this we would need to determine which agents have 
> resources that can satisfy the quota prior to performing the allocation.



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