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https://issues.apache.org/jira/browse/MESOS-6432?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
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Artem Harutyunyan updated MESOS-6432:
-------------------------------------
    Sprint: Mesosphere Sprint 49, Mesosphere Sprint 50  (was: Mesosphere Sprint 
49)

> Roles with quota assigned can "game" the system to receive excessive 
> resources.
> -------------------------------------------------------------------------------
>
>                 Key: MESOS-6432
>                 URL: https://issues.apache.org/jira/browse/MESOS-6432
>             Project: Mesos
>          Issue Type: Bug
>          Components: allocation
>            Reporter: Benjamin Mahler
>            Assignee: Benjamin Bannier
>            Priority: Critical
>
> The current implementation of quota allocation attempts to satisfy each 
> resource quota for a role, but in doing so can far exceed the quota assigned 
> to the role.
> For example, if a role has quota for {{\[30,20,10\]}}, it can consume up to: 
> {{\[∞, ∞, 10\]}} or {{\[∞, 20, ∞\]}} or {{\[30, ∞, ∞\]}} as only once each 
> resource in the quota vector is satisfied do we stop allocating agent's 
> resources to the role!
> As a first step for preventing gaming, we could consider quota satisfied once 
> any of the resources in the vector has quota satisfied. This approach works 
> reasonably well for resources that are required and are present on every 
> agent (cpus, mem, disk). However, it doesn't work well for resources that are 
> optional / only present on some agents (e.g. gpus) (a.k.a. non-ubiquitous / 
> scarce resources). For this we would need to determine which agents have 
> resources that can satisfy the quota prior to performing the allocation.



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