https://issues.apache.org/ooo/show_bug.cgi?id=98907

--- Comment #17 from Armin Le Grand <[email protected]> ---
ALG: Checked the idea that it is slow because the polylines are that long; so
that the OS will not draw fat lines with HW-Acceleration but fallback to
SW-Renderer. Added temporarily a polygon splitter, but this is not the reason.

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