https://issues.apache.org/ooo/show_bug.cgi?id=122525
Armin Le Grand <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|CONFIRMED |ACCEPTED --- Comment #3 from Armin Le Grand <[email protected]> --- ALG: It's a pure visualization task, the import is not involved but imports the gradient with all precision. Rendering currently has to paint single circles in the VCLRenderer, thus a step count is calculated dependent from the discrete target resolution. That calculation currently only uses the X-Direction, this explains why it works in X but not in Y. What is really wanted here is to use the maximum of both distances. Changing and checking. -- You are receiving this mail because: You are on the CC list for the bug.
