https://issues.apache.org/ooo/show_bug.cgi?id=122525

Armin Le Grand <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|CONFIRMED                   |ACCEPTED

--- Comment #3 from Armin Le Grand <[email protected]> ---
ALG: It's a pure visualization task, the import is not involved but imports the
gradient with all precision. Rendering currently has to paint single circles in
the VCLRenderer, thus a step count is calculated dependent from the discrete
target resolution. That calculation currently only uses the X-Direction, this
explains why it works in X but not in Y. What is really wanted here is to use
the maximum of both distances. Changing and checking.

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