https://issues.apache.org/ooo/show_bug.cgi?id=123500

--- Comment #9 from Armin Le Grand <[email protected]> ---
ALG: Working on relayouting the BColorModifier/BColorModifierStack mechanism in
basegfx combined with the ModifiedColorPrimitive2D/ModifiedColorPrimitive3D to
get the needed flexibility for the color modifiers to get the whole graphic in
GraphicPrimitive2D in the form of a primitive color modifier stack; this will
from then on allow vector and bitmap graphics to be modified in the primitive
renderers and the decomposers, for vector graphics without the need to go to
bitmap graphics...

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