Using an old iTextSharp.dll we could create new Fonts like this:

iTextSharp.text.Font      contentFont = iTextSharp.text.FontFactory.getFont
("Arial", 10, iTextSharp.text.Font.NORMAL);


this does not appear to work any more. By looking at the tutorials, it looks 
like we should use the BaseFont object somehow to create Font objects, but I 
can't seem to find where that BaseFont object resides.

Any input?




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