So, this is my workaround:
g.setColor(getBlendedColor(bgColor, fgColor, 25));
g.fill(new Rectangle2D.Double(x1,y1,w1,h1));
g.setColor(fgColor);
Color getBlendedColor(Color bg, Color fg, int transp)
{
BufferedImage image = new BufferedImage(1,1,BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = image.createGraphics();
g2.setPaint(bg);
g2.fill(new Rectangle2D.Float(0,0,1,1));
g2.setPaint(new Color(fg.getRed(),fg.getGreen(),fg.getBlue(),transp));
g2.fill(new Rectangle2D.Float(0,0,1,1));
g2.dispose();
return new Color(image.getRGB(0, 0));
}
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