Antonio Scuri wrote: > Yes. If you are using Lua for Windows, there are two executables, one > called "lua52.exe" and one called "wlua52.exe". The second one does not > display the console. > > If you build your own version then, you can build in the same way wlua is. > Let me know if you need any assistance.
Figured it out at work today - just modified lua.c with a conditional compile of WinMain using -DLUA_FORCE_WINDOWSAPP on compiler command line. And I had to add int argc = _argc; char **argv = _argv; Once that was done, no more console! Thanks.... Ralph ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60135031&iu=/4140/ostg.clktrk _______________________________________________ Iup-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/iup-users
