Found it:

require("iupglcontrols")

And it works great! Thanks

Milind


On Fri, Aug 22, 2014 at 1:56 PM, Milind Gupta <[email protected]>
wrote:

> Somehow I don't have glcanvasbox. I have 3.11 and I do:
>
> require("iuplua")
> require("iupluagl")
> print(iup.glcanvas)  -- Returns a function
> print(iup.glcanvasbox)  -- returns nil
>
> Do I have to require something else for it to work?
>
> Thanks,
> Milind
>
>
>
> On Fri, Aug 22, 2014 at 1:34 PM, Antonio Scuri <[email protected]>
> wrote:
>
>> The documentation is outdated. I already solve that limitation. Thanks
>> for reporting.
>>
>> Best,
>> Scuri
>>  Em 22/08/2014 17:31, "Milind Gupta" <[email protected]> escreveu:
>>
>> I was reading the IUPGLcanvasbox documentation over there it says:
>>>
>>> It can have any number of children, but only controls from the
>>> *IupGLControls* library can be used as children along with the void
>>> containers such as *IupHbox*, *IupVbox*, and so on, including *IupFill*.
>>>
>>> But there is no IupGLtext control so how can I have that as a child of
>>> the IupGLCanvasbox?
>>>
>>> Thanks,
>>> Milind
>>>
>>>
>>>
>>> On Fri, Aug 22, 2014 at 11:10 AM, Antonio Scuri <
>>> [email protected]> wrote:
>>>
>>>>    Yes, it is. Using the new IupGLCanvasBox element of the new
>>>> IupGLControls library.
>>>>
>>>> Best,
>>>> Scuri
>>>>
>>>>
>>>>
>>>> On Fri, Aug 22, 2014 at 2:45 PM, Milind Gupta <[email protected]>
>>>> wrote:
>>>>
>>>>>  Hi,
>>>>>        It would be great if we can have a text box with formatting
>>>>> that can be placed on top of a canvas much like having IUPGLText. Is it
>>>>> possible to have that? Is it possible to emulate it by overlapping the 
>>>>> text
>>>>> box over a canvas control if transparency is not required?
>>>>>
>>>>> Thanks,
>>>>> Milind
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>
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