Ok. Independent from language.  The new IUP Tutorial is a good starting
point, what's online already has more pages than the download version.

Best,
Scuri


On Tue, Aug 11, 2015 at 9:04 AM, "Jörg F. Wittenberger" <
joerg.wittenber...@softeyes.net> wrote:

> Am 10.08.2015 um 19:20 schrieb Antonio Scuri:
> >   Well, I really don't know.
> >
> >   Just know that the calls are not actually "active all at the same
> time".
> > When you call IupFlush in one of them, it will stop that one, processes
> the
> > pending messages one by one, then return to that one. If that can occur
> > recursively then it is a real nightmare to manage. You will have a hard
> > time to know what is the order that things are happening.
>
> Ah' I see.
>
> Maybe it's a good idea to add a remark pointing this out in the manual.
>  Me, reading the manual, gathered that calling IupFlush would never
> hurt, just advance the processing at the Iup side of things.
>
> >   I would recommend you to get a step back are rethink that strategy.
>
> So far this never became a strategy.  It failed straight in the first
> experiment.  It's just my missunderstanding of the docs and an experiment.
>
> > Independent from IUP, or other toolkits, what you are trying to
> implement?
>
> There is a very simple RDF/DublinCore inspired inventory application for
> a small archive (archive of physical things, kind of a museum - not the
> family of file formats).  I'm using it as "personal wiki" for my notes too.
>
> The original is a web app.  I'm trying replace the Web-Interface with a
> native GUI.
>
> /Jörg
>
>
> > Best,
> > Scuri
> >
> >
> > On Sat, Aug 8, 2015 at 9:58 AM, "Jörg F. Wittenberger" <
> > joerg.wittenber...@softeyes.net> wrote:
> >
> >> ((Sorry, this is not exactly the message I want to reply to, but at
> >> least it's the correct thread.  (The other message is already gone
> here.)))
> >>
> >> I managed to understand the problem a little better.
> >>
> >> Maybe I'm dong something against the philosophy of correct Iup usage
> here?
> >>
> >> What's happened is that the action callback from my apps back-button is
> >> called as often as I click it.  Eventually my action callback will also
> >> call IupFlush.  (Is this a No-No?)  This IupFlush in turn enables the
> >> next action callback to be activated.  Thus there are 4-5 calls active
> >> at the same time.
> >>
> >> Each of those calls does essentially the same: recreate scrollbox full
> >> of controls (from different data sets).  Then detach the (only) child of
> >> the target container, IupDestroy that detached child, IupAppend the new
> >> one and IupRefresh the container.
> >>
> >> Since the data set is different, those action callback take a different
> >> amount of time (while waiting for the data base etc.).
> >>
> >> By throwing in some additional calls to IupFlush into the code (I'd
> >> believe this _should_ not hurt, shouldn't it?) I've been able to get it
> >> all mixed up.  Up to the point that controls belonging to different data
> >> sets / callbacks ended up mixed into the same container.
> >>
> >> To put it in other words: those nested action callbacks in combination
> >> with IupFlush enabled me to (accidentally) implement a kind of green
> >> threads on top of Iup.  Unfortunately without proper locking.
> >>
> >> Having too few IupFlush's there will result in the segfault.  More
> >> flushes make it appear to work.  Even more flushes confuse the layout
> >> logic.
> >>
> >> How should this being done right?
> >>
> >> Thanks
> >>
> >> /Jörg
> >>
> >> Am 05.08.2015 um 10:50 schrieb "Jörg F. Wittenberger":
> >>> Hi Antonio,
> >>>
> >>> during IupFlush my program dumped a core like this:
> >>>
> >>> Program terminated with signal SIGSEGV, Segmentation fault.
> >>> #0  0x4097693a in gtkCanvasSetDXAttrib.part.3 () from
> >>> /usr/local/lib/libiup.so
> >>> (gdb) bt
> >>> #0  0x4097693a in gtkCanvasSetDXAttrib.part.3 () from
> >>> /usr/local/lib/libiup.so
> >>> #1  0x00000000 in ?? ()
> >>>
> >>>
> >>> Anything I can do to help debugging that one?
> >>>
> >>> Best
> >>>
> >>> /Jörg
> >>
> >>
> >>
> >>
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> >
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