Hello IUP,
I noticed that IupLoadAnimation loads only the 1st frame of a GIF file
containing several. Here is how I use it:
appDlg.loadingAnimSmall = IupLoadAnimation("loading-small.gif");
appDlg.canvas.loadingAnim = IupAnimatedLabel(appDlg.loadingAnimSmall);
IupAppend(IupGetParent(appDlg.canvas.handle), appDlg.canvas.loadingAnim);
IupSetAttribute(appDlg.canvas.loadingAnim, "START", "YES");
printf("%d\n", IupGetInt(appDlg.canvas.loadingAnim, "FRAMECOUNT"));
printf("%d\n", IupGetInt(appDlg.canvas.loadingAnim, "FRAMETIME"));
The frame count's reported to be 1, the frame time is correctly
inferred. Is this expected?
Thanks!
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