Ok.

  Can you make a simple test? To replace IupButton by IupFlatButton and
check if there is any difference?

Best,
Scuri


Em qua, 19 de jun de 2019 às 15:05, Simon Orde <
simono...@family-historian.co.uk> escreveu:

> … sorry – yet more clarification.
>
>
>
> When I said “if I modify the script to add something (a message box) say,
> after the call to “dlg:destroy()”, the message box code never gets called
> if I call dlg:destroy.”
>
>
>
> Again – what I meant is that if you click on the ‘OK’ button in the
> dialog, the script exits at the call to dlg:destroy().  But it doesn’t exit
> there if I closed the dialog by clicking on the ‘X’ in the dialog’s
> top-right corner.  In that case, the script continues to execute after the
> call to dlg:destroy() and the message box is displayed.
>
>
>
> Simon
>
>
>
>
>
> *From:* Simon Orde [mailto:simono...@family-historian.co.uk]
> *Sent:* 19 June 2019 6:57 PM
> *To:* 'IUP discussion list.'
> *Subject:* RE: [Iup-users] IUP crash in Debug Mode
>
>
>
> To be precise, when I said “If I run the iup dialog script from my
> previous post… in (Visual C++) debug mode … it will close the application”,
> I meant: “… it will close the application *if* you click on the OK button
> in the dialog”.  It will *not* close the application if you click on the
> ‘X’ in the dialog’s top-right corner.   Just wanted to be 100% clear about
> that.
>
>
>
> Simon
> _______________________________________________
> Iup-users mailing list
> Iup-users@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/iup-users
>
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