Ok. Can you make a simple test? To replace IupButton by IupFlatButton and check if there is any difference?
Best, Scuri Em qua, 19 de jun de 2019 às 15:05, Simon Orde < simono...@family-historian.co.uk> escreveu: > … sorry – yet more clarification. > > > > When I said “if I modify the script to add something (a message box) say, > after the call to “dlg:destroy()”, the message box code never gets called > if I call dlg:destroy.” > > > > Again – what I meant is that if you click on the ‘OK’ button in the > dialog, the script exits at the call to dlg:destroy(). But it doesn’t exit > there if I closed the dialog by clicking on the ‘X’ in the dialog’s > top-right corner. In that case, the script continues to execute after the > call to dlg:destroy() and the message box is displayed. > > > > Simon > > > > > > *From:* Simon Orde [mailto:simono...@family-historian.co.uk] > *Sent:* 19 June 2019 6:57 PM > *To:* 'IUP discussion list.' > *Subject:* RE: [Iup-users] IUP crash in Debug Mode > > > > To be precise, when I said “If I run the iup dialog script from my > previous post… in (Visual C++) debug mode … it will close the application”, > I meant: “… it will close the application *if* you click on the OK button > in the dialog”. It will *not* close the application if you click on the > ‘X’ in the dialog’s top-right corner. Just wanted to be 100% clear about > that. > > > > Simon > _______________________________________________ > Iup-users mailing list > Iup-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/iup-users >
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