Do you use a timer or the idle callback to do that?

Em qua., 22 de abr. de 2020 às 05:54, Milind Gupta <milind.gu...@gmail.com>
escreveu:

> I don't have control over the motion_cb or button_cb call backs since they
> may change due to a selected operation. But if I want to display the
> coordinates on the canvas of the mouse position independently then to query
> the coordinates I use CURSORPOS and screenposition to determine it without
> depending on the callbacks.
>
> On Tue, Apr 21, 2020 at 6:27 PM Antonio Scuri <antonio.sc...@gmail.com>
> wrote:
>
>>   Hi,
>>
>>   I will have to do some tests here tomorrow. But the way to get mouse
>> coordinates in canvas is using those callbacks...
>>
>>   What you are trying to do? Why you have to use CURSORPOS?
>>
>> Best,
>> Scuri
>>
>>
>> Em ter, 21 de abr de 2020 20:43, Milind Gupta <milind.gu...@gmail.com>
>> escreveu:
>>
>>> Hi Antonio,
>>>            I am using CURSORPOS to determine the mouse position on the
>>> screen. I see that if I have a multi display setup as soon as my mouse goes
>>> to the other display it returns nil. There is no error message.  Is there
>>> any particular way to handle multiple displays.
>>>            Also is there a way to directly get the mouse position in
>>> terms of the canvas coordinate system. Right now I determine the screen
>>> position of the mouse and then find the canvas position using
>>> SCREENPOSITION attribute and then take the difference. Basically I want to
>>> directly access the x,y coordinates without depending on the motion_cb or
>>> button_cb.
>>>
>>> Thanks,
>>> Milind
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