Thank you.

On Mon, Jun 15, 2020, 7:19 AM Antonio Scuri <antonio.sc...@gmail.com> wrote:

> >  What will be the difference here?
>
>   How the control expand inside the dialog. The attribute CANVASBOX can
> revert that behavior if necessary.
>
> > I want to have a canvas where I want to also add controls inside like
> iupplot. I assume IupBackgroundbox would be perfect for it. What things
> should I watch out for differences with iupcanvas?
>
>   Notice that there is no transparency between controls. The children that
> have a visual representation will actually be inside their rectangles. It
> is different than IupGLControls were the controls are drawn inside the
> IupGLCanvasBox, but not all controls have equivalent controls implemented
> in OpenGL.
>
>   You can also use the OpenGL canvas and non OpenGL children in the same
> way. But recently we have a weird behavior with this configuration, because
> OpenGL does not handle the clipping of child windows very well when using a
> scrollbox.
>
>   Anyway, you have to test what's the best configuration for you. And be
> aware that the more complex the mix is, the more weird things can happen.
>
>   I think that starting with a IupBackgroundBox and using regular controls
> (not OpenGL) can be a good start.
>
> Best,
> Scuri
>
>
> Em sáb., 13 de jun. de 2020 às 18:43, Milind Gupta <milind.gu...@gmail.com>
> escreveu:
>
>> Got it.
>>
>>   The behavior of a container inside a layout is not the same as a pure
>>> canvas.
>>>
>>
>> What will be the difference here?
>>
>> I want to have a canvas where I want to also add controls inside like
>> iupplot. I assume IupBackgroundbox would be perfect for it. What things
>> should I watch out for differences with iupcanvas?
>>
>>
>> Thanks,
>> Milind
>>
>>
>>
>>
>>
>>
>>
>> Also you are adding an overhead to your application that will never be
>>> used if it is just drawing in the canvas.
>>>
>>> > Continuing it seems that all functionality of IupCanvas,
>>> IupBackgroundBox, IupGLCanvas can be provided by IupGLBackground.
>>>
>>>   Sort of, now you are increasing the overhead by adding OpenGL. Even if
>>> you don't use OpenGL, there will be calls to OpenGL functions so the
>>> IupGLCanvas can be initialized.
>>>
>>> > So if I always use IupGLCanvasBox I should never need to use the
>>> others.
>>>
>>>   The IupGLCanvasBox container is not implemented in the same way as the
>>> IupGLBackgroundBox. The overhead of other libraries and dependencies is
>>> increased. IupGLCanvasBox is inside IupGLControls that is dependent from
>>> FTGL and Freetype.
>>>
>>>   I would never recommend such simplification.
>>>
>>> Best,
>>> Scuri
>>>
>>>
>>>
>>>
>>> Em sáb., 13 de jun. de 2020 às 17:47, Milind Gupta <
>>> milind.gu...@gmail.com> escreveu:
>>>
>>>> Thanks for the summary. I had read their documentation and what I
>>>> understood and still seem to think from your summary is that:
>>>>
>>>> All functionality of IupCanvas can also be provided by
>>>> IupBackgroundBox. It provides additional functionality of serving as a
>>>> container. So in theory I can choose to always use IupBackgroundBox over
>>>> IupCanvas.
>>>>
>>>> Continuing it seems that all functionality of IupCanvas,
>>>> IupBackgroundBox, IupGLCanvas can be provided by IupGLBackground.
>>>>
>>>> Also it seems that IupGLCanvasBox can provide all functionality of all
>>>> the above combined and add functionality to display the OpenGL based
>>>> controls.
>>>>
>>>> So if I always use IupGLCanvasBox I should never need to use the
>>>> others. This is what I understood from the documentation and from your
>>>> summary as well. I think I am missing cases where say IupCanvas would be a
>>>> better choice than IupGLCanvasBox. What are those cases?
>>>>
>>>> Thanks,
>>>> Milind
>>>>
>>>> On Sat, Jun 13, 2020 at 11:39 AM Antonio Scuri <antonio.sc...@gmail.com>
>>>> wrote:
>>>>
>>>>>   Hi,
>>>>>
>>>>>   You got to take a look at their documentation. But here is a quick
>>>>> glimpse:
>>>>>
>>>>> * IupCanvas - the main control, where you can draw, all others inherit
>>>>> from this one
>>>>> * IupBackgroundBox - inherits from IupCanvas, but it is a container.
>>>>> So it is a container where you can draw or simply control the background
>>>>> color below other controls.
>>>>> * IupGLCanvas - inherits from IupCanvas, but adds OpenGL support.
>>>>> * IupGLBackground - inherits from IupGLCanvas, but it is a container
>>>>> like IupBackgroundBox. Same purpose but with OpenGL support.
>>>>> * IupGLCanvasBox - same as IupGLBackground, but it is designed for
>>>>> being the parent of a set of OpenGL based controls in the
>>>>> IupGLControls library. It has a more complex implementation
>>>>> than IupGLBackground so we decided to leave it as a separate control
>>>>> * IupGLSubCanvas - a virtual canvas used for the OpenGL based
>>>>> controls. It is not actually a canvas, it is a region inside the
>>>>> IupGLCanvasBox used as base for the IupGLControls library elements.
>>>>>
>>>>> Best,
>>>>> Scuri
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Em sáb., 13 de jun. de 2020 às 01:09, Milind Gupta <
>>>>> milind.gu...@gmail.com> escreveu:
>>>>>
>>>>>> Hi Antonio,
>>>>>>         I am a little confused about all the canvas options in IUP. I
>>>>>> found these:
>>>>>>
>>>>>> * iupcanvas
>>>>>> * IupBackgroundBox
>>>>>> * IupGLCanvas
>>>>>> * IupGLBackground
>>>>>> * IupGLCanvasBox
>>>>>> * IupGLSubCanvas
>>>>>>
>>>>>> All of them can act like a canvas I believe. What are the specific
>>>>>> instances when each of them should be used?
>>>>>>
>>>>>> Regards,
>>>>>> Milind
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