> Declaring these variables as 'sbyte*3' in stead of > 'sword' solves the problem. > This may seem overkill for smaller displays, but since > library glcd_common is supposed to work for all glcd's there > is little choice...
I'm not at all involved in this matter, but I'm sure the display size must be known prior to including the said lib. So the size of the variables can be chosen on condition of the display size, no? if (hsize<128) & (vsize<128) then var sword ... elsif (hsize<256) & (vsize<256) then var sbyte*3 ... else var sdword ... fi greets, Kiste -- You received this message because you are subscribed to the Google Groups "jallib" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/jallib?hl=en.
