Hi Rob, would a PIC with PPS help?

Matt.

On Tuesday, April 28, 2015 at 4:44:52 AM UTC-4, RobH wrote:
>
>
> Hi guys, 
>
> Recently I picked up an old project again which uses among others a 
> graphical LCD. I think I did put the board aside because I could not get 
> it to work properly. It turns out the that the (8) datalines to the GLCD 
> are in the wrong sequence. Since the GLCD library uses the full 8 bits 
> of a port I do not see a better way to solve this problem (apart from 
> changing the hardware) than to insert code to reverse the bits in the 
> data byte. Now I'm looking for a good algorithm. I found several pretty 
> efficient procedures for ASM and also a few for C/C++. For now I'm using: 
>
> > function reverse_bits(byte in data) return byte is 
> >    const byte lookup_table[16] = { 
> > 0,8,4,12,2,10,6,14,1,9,5,13,3,11,7,15 } 
> >    var byte temp 
> >    temp = 16   * lookup_table[data & 0x0F] 
> >    temp = temp + lookup_table[data >> 4] 
> >    return temp 
> > end function 
>
> This looks elegant and seems to work OK, but it may not be very efficient. 
> Suggestions??? 
>
>
> I may not be the only one with the mentioned mistake with the datalines, 
> but it would also make the GLCD library more flexible when there are 
> more choices for the datalines. Reversing the bits could be one option, 
> the use of 2 half ports or 8 individual pins could be other options 
> (like with the character-LCD libraries). 
>
> Regards, Rob. 
>
> -- 
> *Rob H*amerling - http://www.robh.nl 
>

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