Hi,

Jal does not support multi-dimensional arrays. 

Watch your math, is 8+14*i this line correct? Maybe it should be 8+(14*i) 
or (8+14)*i

On this line, your array is a byte, and can't fit what you are putting in 
it. You are trying to put 2 ASCII characters into one byte.
const byte f0 [] = "f0"

Maybe you want:
const byte f0[2] = {"f","0"}
or:
const byte f0 = 0xF0

Your compile output will be giving you warnings. You should be able to 
compile your program with no warnings. If there is a warning your not sure 
about, please ask.

Matt.

On Monday, August 31, 2015 at 4:28:52 AM UTC-4, [email protected] wrote:
>
> 1) I use the GLCD_KS0108 & GLCD_COMMON library's to control the GLCD on my 
> Easypic V7 devboard..... When i use the GLCD_LINE procedure for a vertical 
> line, then something goes wrong....(horizontal lines work just fine)
>
> I see only a few dots.... 
>
>
> 2)Writing charachters to the GLCD divides the horizontal lines in 
> different pieces? Why? 
>
>
> 3)Does Jal support multi-dimensional Arrays? If yes, then i can simplify 
> the code a lot more.... 
>
>
> procedure generate_keypad() is
>            var byte i, j
>
>            glcd_clear_screen()
>            
>           ;first line is a "command" line where you see what you have done 
> yet
>           glcd_char_goto(2,0)
>           const byte adres []  = "Adres:"
>           print_string(glcd,adres)
>
>
> ;generating gridlines for 4x4 GLCD keypad
> ;last (5th) horizontal and vertical line doesn't follow pattern
>           for 4 using i loop
>               glcd_line(32*i,63,32*i,10)--vertical lines
>               glcd_line(0,8+14*i,127,8+14*i)--horizontal gridlines
>           end loop
>        ;5th vertical and horizontal line
>           glcd_line(127,10,127,63)
>           glcd_line(0,63,127,63)
>           
>           
>     ; 5 special function buttons, can't put this into the array
>         const byte f0 [] = "f0"
>           const byte f1 [] = "f1"
>          const byte f2 [] = "f2"
>            const byte f3 [] = "f3"
>            const byte f4 [] = "f4"
>
> ;array
>
> ;the characters in "keypad_characters[]" are placed on a grid with 
> predefined
> ;coordinates in these arrays
>           const byte keypad_x_position[4] ={10,42,72,98}
>           const byte keypad_y_position[4] ={12,26,40,54}
>           const byte keypad_characters [16] = {"7","8","9"," ",
>                                                "4","5","6"," ",
>                                                "1","2","3"," ",
>                                                "M","0"," "," "}
>           var byte char_counter = 0
>           for 4 using i loop
>               for 4 using j loop
>               glcd_write_char(keypad_x_position[j],keypad_y_position[i],
> keypad_characters[char_counter])
>               char_counter=char_counter+1
>
>               end loop
>           end loop
>  ;need to override the blanks in keypad_characters[] to add the special 
> function
>  ;buttons on the display
>            glcd_char_goto(98,12)
>            print_string(GLCD,f4)
>            
>             glcd_char_goto(98,26)
>            print_string(GLCD,f3)
>            
>             glcd_char_goto(98,40)
>            print_string(GLCD,f2)
>            
>            glcd_char_goto(98,54)
>            print_string(GLCD,f1)
>            
>             glcd_char_goto(72,54)
>            print_string(GLCD,f0)
>
>  ;this doesn't work: no support for multi-dimensional Array in JAL?
>  ;also: characters are not placed on the coordinate grid,  instead on one 
> line
>  ;at the top
>
>       ;     var byte char_counter = 0
> ;          for 4 using i loop
> ;              for 4 using j loop
> ;              glcd_char_goto(keypad_x_position[j],keypad_y_position[i])
> ;              print_string(GLCD,keypad_characters[char_counter])
> ;              delay_100ms(5)
> ;              char_counter=char_counter+1
> ;              end loop
> ;          end loop
>
>
> end procedure
>
>
>
>

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