interesting, considering that 1.2 isn't out yet. U got a mole in the sun organization? gat just ;) Steve Byrne wrote: > Right. I've known projects that have done this and won big. Creating objects > is somewhat expensive because it's a synchronous operation, and synchronized > operations are slow in the 1.1 VM (1.2 uses a completely different and clever > trick to get the overhead of synchronization down into the noise).
- fast multiple object creation ... can it be done! B. Craig Taverner
- Re: fast multiple object creation ... can it be don... Vincent Trussart
- Re: fast multiple object creation ... can it be... Steve Byrne
- Re: fast multiple object creation ... can i... Uncle George
- Re: fast multiple object creation ... c... Steve Byrne
- Re: fast multiple object creation ... can i... Paul Reavis
- Re: fast multiple object creation ... can it be... B. Craig Taverner
- Re: fast multiple object creation ... can it be don... mclai
- Re: fast multiple object creation ... can it be don... Michael Sinz