i suppose this has something with the prob that i was having with drawImage of
demo/molecule viewer. At initialization time, a shared seg is created between the
client & X server to communicate the images u wanna draw - BUT it is a fixed size,
which is based upon ur first image. Guessing, from my experience, when the images
grow larger, more space is needed, but just not reallocated between client & X
server. Client says new size, server says No Way this image can fit in this shared
space. X refuses to paint, and java ignores the error. User see's a blank screen :(
So this is my guess for this night.
Paul Reavis wrote:
> Noticed something funny today - well, it would be funny, except I've
> already wasted several hours on it.
>
> Once upon a time, I was able to arbitrarily scale my Images when I
> painted them with Graphics.drawImage(image, x, y, width, height,
> observer). Now I'm finding that isn't so.
>