Hi everybody, after hours I ve found a bug in TYA's opcode processing causing some heavy headache here.... The bugfix will appear in TYA's next release I am working on: to run both with jdk1.1.x and jdk1.2 (will be TYA v1.3). The bug produces floating point unit overflows in certain situations - OTOH FP modulo is not so often used. (I've found in calculation of textures dealing the new Java2D API.) Unfortunately I've not the last TYA release 1.2v4 (@gonzalez) at hand, so there's not yet a regular patch. If you won't like to wait until releae date, please edit tyarecode.c and replace the ``case 0x72:'' and ``case 0x73:'' sections ( part of the big outer switch statement ) with next lines following: #define FXCH 0xC9D9 /* fxch */ #define FSTP_ST0 0xD8DD /* fstp st(0) */ case 0x72: // frem CB(PUSHAX); // FIXAB CW(FLDW_MSP);CB(SP_ADDR_BYTE3); CB(POPAX); CW(FLDW_MSP);CB(SP_ADDR_BYTE3); CW(FPREM); CW(FXCH); CW(FSTP_ST0); CW(FSTPW_MSP);CB(SP_ADDR_BYTE3); CB(POPAX); // FIXAB break; case 0x73: // drem CB(PUSHAX); // FIXAB CW(FLDQW_MSP);CB(SP_ADDR_BYTE3); CB(POPAX); CB(POPAX); CW(FLDQW_MSP);CB(SP_ADDR_BYTE3); CW(FPREM); CW(FXCH); CW(FSTP_ST0); CW(FSTPQW_MSP);CB(SP_ADDR_BYTE3); CB(POPAX); // FIXAB break; Cheers, Albrecht ---------------------------------------------------------------------- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]