Whether the Java3D VecMath package uses Pentium III-specific
instructions is dependent on the platform's OpenGL or DirectX
implementation. Java3D is implemented on top of either of those,
depending on your OS platform (UNIX implementations use OpenGL or Mesa,
Windows implementations use OpenGL or DirectX).

Check the documentation for the low-level graphics library you're using
to find the answer to your question.

--Jeff



"Thomas M. Sasala" wrote:
> 
> Frank Deutschmann wrote:
> >
> > Hello all,
> >
> > Presuming that I can't get a hold of the source code, could someone
> > perhaps tell me how the Java3D VecMath package is implemented?
> > Specifically, I'm wondering if it makes use of the SIMD floating point
> > instructions on P-3 processors, and, more generally, how efficient it
> > is/what sort of performance to expect.
> >
> 
>         Java is crossplatform, so, it is highly unlikely that a class package
> uses something so intel-specific (if it doesn't use JNI).  However, the
> JVM *might* be smart enough to do such a thing.
> 


-- 
Jeff Galyan
http://www.anamorphic.com
http://www.sun.com
jeffrey dot galyan at sun dot com
talisman at anamorphic dot com
Sun Certified Java(TM) Programmer
======================================================================
Linus Torvalds on Microsoft and software development:
"... if it's a hobby for me and a job for you, why are you doing such a
shoddy job of it?"

The views expressed herein do not necessarily reflect those of my
employer.

Sun Microsystems, Inc., has no connection to my involvement with the
Mozilla Organization.


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