Jim Graham wrote:
> Create the BufferedImage and then use:
>
> Graphics2D g2d = bufimg.createGraphics();
> // After making sure that gifImage is fully loaded...
> g2d.drawImage(gifImage, 0, 0, null);
> g2d.dispose();
> // bufimg now contains a copy of gifImage in whatever
> // format bufimg was created in.
Thanks for that - funny how things become obvious when they're
shown to you... ;-)
Robbie
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