Jim Graham wrote:

> Create the BufferedImage and then use:
> 
>  Graphics2D g2d = bufimg.createGraphics();
>  // After making sure that gifImage is fully loaded...
>  g2d.drawImage(gifImage, 0, 0, null);
>  g2d.dispose();
>  // bufimg now contains a copy of gifImage in whatever
>  // format bufimg was created in.

Thanks for that - funny how things become obvious when they're 
shown to you... ;-)


Robbie


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