Hi Jim,
At 11:29 AM 3/17/99 -0500, you wrote:
>Two days ago I posted a similar message to Java3D mailing list and received
>some useful pointers. However, some further clarification would help.
>
>I'm currently developing an image analysis application and would like to know
>if core Java or any of its extensions (i.e. Java2D or 3D APIs) support
overlays
>in hardware (or software) and animation? I plan to overlay b-splines and
other
>image editing tools over my images and need to assess whether I can expect
>interactive (non-flickering) display rates or not.
>
>I received word that there is currently no overlay support. However, I
wanted
>to clarify what this means. Does this mean no overlays in core Java or
any of
>its extensions, or no overlays in Java3D only? Also, does this mean no
>hardware-supported overlays only, or no software-supported overlays either?
Java 2D doesn't have support for hardware overlays. You could,
however, draw your image editing tools on top of your image. If you
double buffer the drawing, you sould have no trouble with flickering.
Is this what you mean? I'm not totally sure what you mean when
you say "overlay".
>Also, what books (manuals, tutorials, and references) do you recommend for
>introductory as well as advanced 2D imaging topics? I found the Java Series
>listed on Amazon's web site of interest, but I cannot seem to order the
Java2D
>API book. Is this book available and worthwhile?
I've written some columns on 2D that are available for free online:
http://java.oreilly.com/news/knudsen/
In particular, check these out:
11/98 Learn to Make Paint
10/98 The Nuts and Bolts of Text
5/98 The Truth About Antialiasing
4/98 Put This in Your Pipe
3/98 Curves Ahead
10/97 The Care and Handling of Color
My book is currently in production at O'Reilly and will be
on store shelves in early May.
http://www.oreilly.com/catalog/java2d/
http://www.amazon.com/exec/obidos/ASIN/1565924843/
I hope this helps.
Regards,
Jonathan
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