Hi,
The AWT Native Interface allows you to access to platform specific graphics
resources from inside JNI code. The idea being that if you have a
preexisting renderer you can hook it in fairly easily.
In 1.1 there was an undocumented Java class that allowed you to do much the
same.
The AWT Native Interface doesnt help much because its not where a drop in
replacement for Java 2D would go, assuming that anyone would want to write
one. It is just an access point for overriding the paint method of the
heavyweight canvas component. (Java3D needs this, so do other Java<=>OpenGL
products)
Allegedly there are some people at SUN working on a new under-the-hood
architecture for Java2D that would allow hardware acceleration to be used,
but this is some way off.
Maybe Jim or Jeanette can jump in with more details.
regards,
Graeme Wallace
Technical Director
Interactive Network Technologies
2901 Wilcrest Drive, #100
Houston
Texas, 77042
Tel: 1 713 975 7434
Fax: 1 713 975 1120
Email: [EMAIL PROTECTED]
WWW: http://www.int.com
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