> I had figured that, as Swing components are double-buffered, that the
> default image buffers used would have alpha channels.
The intention is that the images created by "createImage(w,h)" that
Swing uses for double buffering will match the display as closely as
possible - which means that the pixels will be always opaque. The
goal is that rendering to that image is exactly the same as rendering
to the screen except that the pixels are going somewhere else for later
display to the user.
...jim
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