I have a general Graphics question, which I know is not directly 2D related, so I apologize in advance. My reason for contacting this list is that I know the engineers at Sun monitor this list so I was hoping to "hear from the horses" mouth. My question: Is there a performance overhead when drawing a long line (via g.drawLine()) that is clipped to a short length versus drawing the same line but only for the length that would fit within the clip region? I would like to know this because my team is in the middle of creating a new application which does a lot of graphics drawing(many polylines). Can I just take the simple approach which is to always draw between my datapoints and let the clipping mechanism make sure I don't draw in areas that I shouldn't, or should I calculate the exact datapoints needed to stay within the clipping area? Feel free to get as technical as needed as far as what is happening under the Graphics API layer, and thanks for any enlightment you guys can offer, John PS I'm using 1.3beta =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
