I'm using Java2D to write text on a graphics context created using
TiledImage.createGraphics().

When I use the TextLayout.draw(context,x,y) it prints perfect Japanese
characters when I use the MS Gothic font.  However when I use a string
composed of pure ascii text such as "Hello World" or "183-0001" nothing
is drawn to the image.  This changes the moment a single Japanese
character is put onto the string, then the string renders as expected
ascii characters and all.

Any ideas out there on what is causing this?

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