>Normally that would be ok but acording to the API, the
>Graphics2D.drawImage() method that accepts an Image object as
>input also requires an java.awt.image.ImageObserver object -
>something that's only available if you're inside an Applet or GUI
>application.

Actually, this isn't strictly true.  That image observer parameter is only
needed if you want to notify someone that the image is drawn.  It's very
common to use g.drawImage(image, x, y, null) if you don't care about
notification.

James

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