Sergei,

The current releases all have hardware acceleration on Win32 for
onscreen operations.  We are currently working on hardware acceleration
for offscreen surfaces for our Merlin release (jdk1.4).

Chet.

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> From: Sergei Rodionov <[EMAIL PROTECTED]>
> Subject: Re: [JAVA2D] Questions on jdk1.4
> Comments: To: Jim Graham <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
>
> Hi Jim,
>
> > > version java2d, which would have native core?
> >
> > What do you mean by a "native core" to 2D?  The reference implementation
> > of the 2D API has always been a blend of both native and Java code, each
> > being used where it seems to work best...
>
> i mean 2D that will use some hardware functionality, like for example i'm
> really looking forward
> to have fast BitBlt for Windows32 platforms :)
>
> Cheers,
> Sergei
>
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