----- Original Message -----
From: "Steven Owens" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 31, 2000 7:38 PM
Subject: Re: [JAVA2D] scale and translate question


> >
> > >      1) rounding errors will creep up on you if you do a lot of
> > >         calculations
> >
> > The rotate methods rely on the accuracy of the transcendental operations
> > of sin and cos.  Could that be where your rounding errors were coming
> > from?
>
>      Certainly possible.  I guess I should have been more clear; we
> were doing a dozen or so calculations to figure out how *much* we
> wanted to rotate, translate and scale, and the debugging messages we
> put in showed the resulting values were just slightly off (i.e. 99.933
> instead of 100).
>
> Steven J. Owens
> [EMAIL PROTECTED]
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA2D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to