Hello All,

I use the following code to read an image:

          ImageIcon ic = new ImageIcon(fileName);
          Image image = ic.getImage();

Then I use the following code to draw the image in the paint method:

            g2.drawImage( image, x, y, wd, ht, this );


My problem is that when the jpeg input file is about 1-2 MB, the memory
usage of this program goes upto 250-300 MB. Is this normal? Is there any way
to reduce the memory usage.

Thanks for any input.

-Jayant Shekhar.

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