Hello!

I read about the VolatileImage and BufferStrategy features and I still don't
know witch one is best to implement an active rendering loop in a video
game?

I've developped a 2D video game and I tried the VolatileImage and
BufferStrategy alternatively in my rendering loop.  When I use the
VolatileImage, the frames per second is higher by 7 frames compared to the
use of a BufferStrategy.

Is someone could explain me witch feature is best in my situation?

Thanks!

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