Hello!
I read about the VolatileImage and BufferStrategy features and I still don't
know witch one is best to implement an active rendering loop in a video
game?
I've developped a 2D video game and I tried the VolatileImage and
BufferStrategy alternatively in my rendering loop. When I use the
VolatileImage, the frames per second is higher by 7 frames compared to the
use of a BufferStrategy.
Is someone could explain me witch feature is best in my situation?
Thanks!
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