Hi all,
Is there any way to control the quality of BufferedImage? In my program, everything
(text + image) is rendered in a BufferedImage object, and then the print method draw
the
BufferedImage. The image is ok, but the text is aliased. I have tried to set the
rendering
hints (ReneringHints.KEY_ANTIALIASING and
RenderingHints.KEY_TEXT_ANTIALIASING) to on, but it makes the text blur instead.
How can the printing quality be improved? or other image classes should be used?
Thanks in advance.
Jason
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