Matias, If you use a buffered image with alpha channel for the "oval" image, you can do it. Just use TYPE_INT_ARGB for the buffered image, fill it with a color that sets alpha to "0", then draw your oval in whatever color you like. Then, you can simply draw it into your main image.
David Matias Rodriguez wrote: >Hello, I have an application which draws a lot of Shapes, circles being one >of the most common. I believe that circles are expensive to draw (compared >with rectangles). Because most of the circles have the same size, I think >it will be fast to draw only one (draw/fillOval) and blit it in the propper >places. So the question is: How can I make the background transparent? Am >I right? is this faster than draw/fillOval? > >Thanks. >Mat�as Rodriguez. > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA2D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
