Hi, I think I'm seeing a problem with creating BufferedImage-s and memory use. To over simplify a bit I'm using one to draw on as part of some animation. Sometimes I need to recreate it when I've zoomed in (the BufferedImage needs to become bigger). If I do this enough I eventually I get an OutOfMemoryError when I try to create the new BufferedImage. The amount of allocated memory should easily be enough to hold the largest BufferedImage I need so the problem is not with the size of a single BufferedImage. I don't have any extraneous references to this BufferedImage and so the memory should be reclaimed I think. It doesn't appear to be though. I've come up with a work around that eliminates the need to recreate the BufferedImage, but I'm still puzzled as to why this should ever occur, especially as it occurs much more frequently on Win2K than on Linux.
I've tried looking in the bug database but it seems to be down. Any comments appreciated, Nick -- Nick Collier Social Science Research Computing University of Chicago http://repast.sourceforge.net =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
